Okay, I can reproduce it now. It’s because the script itself is extremely long. Chimera is:1) Breaking the script into lines2) Looking for lines that start with ‘#frame_number:’ and removing that part3) Joining the lines back together4) Substituting instances of ‘<FRAME>’ with the current frame number5) Handing the result off to the command-script processing code for actual executionFor a big script, that is slow. I suggest you put your commands into separate files with the frame number embedded in their names (eg. cmd.457), and change your script to simply be “read ~/cmd_folder/cmd.<FRAME>”.—EricEric PettersenUCSF Computer Graphics LabOn May 23, 2018, at 10:28 AM, Eric Pettersen <pett@cgl.ucsf.edu> wrote:Hi Michał,______________________________We cannot reproduce the slow playback you’re getting with the per-frame cones. Our guess is that it’s something else with the trajectory that’s problematic. Does it have a large nucleic acid in it (with abstracted “Nucleotides” depiction?). Do you have a molecular surface present (even if hidden [check the Model Panel])?—EricEric PettersenUCSF Computer Graphics Lab
On May 23, 2018, at 7:41 AM, Michał Kadlof <m.kadlof@cent.uw.edu.pl> wrote:______________________________Hi,I'm running MD simulation and I would like to display forces vectors "live". My strategy is to run:MD Movie -> PerFrame Script -> In this script create a shape (cone), and update it every frame. I transformed my vectors into ration axis and angle, and run it. However it works extreamly slow, and even lowering quality of cone didn't help. Do you have any clues?Here is how my script looks like:#1: close #1; shape cone radius 0.2 height 3.051701874476991 center :47 divisions 10 color red rotation 1.003198923120698,-0.8433298543660601,-0. 5373867542336597,180
#2: close #1; shape cone radius 0.2 height 3.054021942152826 center :47 divisions 10 color red rotation 1.0022878678774028,-0.8433406134841704,-0. 5373745205242975,180 #3 ...--
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Michał Kadlof <m.kadlof@cent.uw.edu.pl>_________________
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