
2 Jul
2009
2 Jul
'09
3:20 a.m.
Dear Chimera team, I have open in Chimera a VRML file containing multiple copies of the FtsZ protein. The VRML file does not contain the smooth groups so that, at display, triangles appear at the surface of the proteins as shown in the attached image. I would like to get the surface smooth but not by increasing the number of triangles. Is there a way in Chimera to recalculate the normals as it can be done in 3DSMax for instance? My best regards, Damien