
On Wed, 14 Feb 2007, Tom Goddard wrote:
Greg Couch works on the Chimera povray code and will answer that part of your email.
The POV-Ray output changed to get the colors closer to what you see in the chimera window. There is one additional line at the top of the povray file: global_settings { assumed_gamma 1 } Remove that line and you'll see the previous darker colors. If that doesn't fix the problem you're seeing, please let me know. I have also in the last month fixed some bugs in the POV-Ray and VRML output. The revised converters will be in the next snapshot release (we're hoping it will be out by next week), and you'll be able to use the Image Save dialog to call povray directly. So I am very interested in whether or not the assumed_gamma change was the problem. - Greg