
2 Aug
2007
2 Aug
'07
4:18 p.m.
hello, I am getting an odd glare when I use solid rendering in VolumeViewer - it is orientation dependent, which makes me think it has to do with lighting? I am using build 2416; is it possible to forward a screenshot to the list? thanks, -- ------------------------------------------------------------- Jeff Triffo Auer Group, Donner Lab, Lawrence Berkeley National Laboratory Raphael Group, Bioengineering Department, Rice University Medical Scientist Training Program (MSTP), Baylor College of Medicine phone (Berkeley): 510-486-7940 fax (Berkeley): 510-486-6488