
Hi Ben, Sounds like you may want to turn off the "cap high values" option, as described in these previous posts: http://www.cgl.ucsf.edu/pipermail/chimera-users/2008-March/002449.html http://www.cgl.ucsf.edu/pipermail/chimera-users/2008-June/002688.html Best, Elaine ----- Elaine C. Meng, Ph.D. meng@cgl.ucsf.edu UCSF Computer Graphics Lab (Chimera team) and Babbitt Lab Department of Pharmaceutical Chemistry University of California, San Francisco http://www.cgl.ucsf.edu/home/meng/index.html On Aug 26, 2008, at 6:56 AM, Benoit Zuber wrote:
Hello, I have problem looking at maps in mrc format calculated with IMOD. In mesh or surface style, when I move "level" towards lower value, the outer faces of the volume gradually become opaque. When I set the level to the minimum I see a smooth rectangular parallelepiped. I can then zoom in and have the camera inside the parallelepiped. With these settings, no density is visible inside the parallelepiped, only its faces are visible. In 3dmod I checked the edges of the map: they have a variable density, and they are not all black, or all white.
Has anybody got a clue of what's going wrong? Thanks Ben