Hi,
I was wondering if you have thought about implementing depth-dependent gaussian blur as a depth cueing mechanism in ChimeraX?
The idea would be to blur the image in a manner dependent on the distance from the plane intersecting with the center of rotation, to mimick depth of field in a camera.
Mocked up in the attached using a tilt/shift effect, but without access to real depth information - I wonder if it might better convey depth information than distance-dependent changes in brightness/contrast under some circumstances?
Cheers
Oli