
Just to follow up to the list. This is a generic problem for all OpenGL stereo applications due to the DepthQ projector delaying the images for a full frame. So what OpenGL thinks is the left eye comes out as the right eye and vice-versa. The simpliest solution that fixes all stereo applications is to use a NuVision stereo emittor that lets you switch the left and right eyes. Otherwise, each stereo application needs an option to switch the eyes and currently, chimera lacks that option (to be fixed soon). In the mean time, only use the DepthQ projector with Microsoft Windows. - Greg On Thu, 14 Aug 2008, Greg Couch wrote:
Chimera does not have an option to switch the eyes. Since it is a device specific problem, we have expected it to be fixed by the device driver and on other platforms, the device driver does have that option. Lightspeed, who makes the DepthQ projector, is here at SIGGRAPH, so I'll stop by their booth and learn more about the projector.
- Greg
On Thu, 14 Aug 2008, Matthew Dougherty wrote:
I have been using chimera/macAqua with sequential stereo with no problems on a CRT.
I am running into problems using the depth-q stereo projector because of the way their frame buffer works. Their left and right is inverted relative to the CRT.
On other packages I activate a left/right image swap to get around this.
Is there something I can do to achieve this on Chimera?
Matt National Center for Macromolecular Imaging _______________________________________________ Chimera-users mailing list Chimera-users@cgl.ucsf.edu http://www.cgl.ucsf.edu/mailman/listinfo/chimera-users
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