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Hi Jean-Francois, In our early releases with direct POV-Ray image saving, the scale of the result was different - the POV-Ray result was about 75% the scale in Chimera, so you could see things around the edges you couldn't see in Chimera. Is that what you mean? This scaling difference has been fixed. The problem is still there in 1.2352 but it is fixed in 1.2363. If this does sound like the problem you were having, try getting snapshot 1.2363 or newer: http://www.cgl.ucsf.edu/chimera/download.html#snapshots Also, a known current limitation is that things clipped away with the global clipping planes in Chimera will still be included in the POV- Ray result. If it is a different problem, maybe we could understand better if you send a Chimera session and the POV-Ray image file that came from it. I hope this helps, Elaine ----- Elaine C. Meng, Ph.D. meng@cgl.ucsf.edu UCSF Computer Graphics Lab and Babbitt Lab Department of Pharmaceutical Chemistry University of California, San Francisco http://www.cgl.ucsf.edu/home/meng/index.html On Apr 11, 2007, at 4:11 PM, Tom Goddard wrote:
Jean-Francois asks about what is exported to POV-ray.
jean-francois menetret wrote:
Hi Thomas,
I have a question about saving ".pov" session
Items of the chimera window that are not shown at the time of the export command are saved in the povray scene. Is that normal ? How can I save one object at a time ?
Jean-Francois
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