Hi Cynthia, VRML export has limitations including lack of normals on dot and mesh surfaces… so even if they are shown they may be lighted strangely. <http://www.rbvi.ucsf.edu/chimera/docs/UsersGuide/export.html> If you export the solid surface instead, maybe in Cinema4D you can convert those triangles into mesh. I don’t use that type of software, I’m just making a guess. There is a “meshmol” command to convert wire mesh into stick mesh in Chimera, but I imagine all those sticks would yield a far too huge and unwieldy export file. <http://www.rbvi.ucsf.edu/chimera/docs/UsersGuide/midas/meshmol.html> Maybe others on this list will have more definite or practical suggestions. Best, Elaine ---------- Elaine C. Meng, Ph.D. UCSF Computer Graphics Lab (Chimera team) and Babbitt Lab Department of Pharmaceutical Chemistry University of California, San Francisco
On Feb 2, 2016, at 10:40 AM, Cynthia Turner <grayton@earthlink.net> wrote:
Dear Chimera,
I would like to export a scene of 1PRH (PDB of Cyclooxygenase) with a surface mesh, in wrl format for import into Cinema4D. (Screen shot attached)
I am able to import scenes with ball and stick, sphere, solid surface, ribbons etc, in this way without problem. However, the mesh doesn’t seem to be in the wrl file once imported. The ribbon is there, but the mesh is not, or the mesh is not imaging for some reason.
Am I missing something, or missing a step?
Thank you so much for your assistance in advance,
Kind regards, Cynthia Turner