Hi Tanja, In Chimera, I believe the commands move the objects, not the camera, but otherwise it can be done using the commands "perframe" (to do some things at every frame), "turn" (to rotate around Y axis) and "copy" (to save the image file). For example, the following saves PNG files named 001.png, 002.png, ... 022.png as a structure is rotated in 2° increments about the Y axis: perframe "turn y 2; copy png file ~/Desktop/$1.png" frames 22 zero 3 See manual for explanation of command options and more examples: <http://www.rbvi.ucsf.edu/chimera/docs/UsersGuide/midas/perframe.html> <http://www.rbvi.ucsf.edu/chimera/docs/UsersGuide/midas/turn.html> <http://www.rbvi.ucsf.edu/chimera/docs/UsersGuide/midas/copy.html> I hope this helps, Elaine ----- Elaine C. Meng, Ph.D. UCSF Computer Graphics Lab (Chimera team) and Babbitt Lab Department of Pharmaceutical Chemistry University of California, San Francisco On Apr 25, 2014, at 6:14 AM, Schulz-Gasch, Tanja wrote:
Hi there, I hope you could help me with a little script. I am pretty sure, that something must exists already;-) I need to rotate around the y-axis in 2 degree steps for a total of 44 degree and at each step export a high res graphic. Rotation of the camera/view (keeping the look-at point) would be preferable compared to rotation of the object. Anything out there like this??? Thanks for your help, Tanja