Chimera uses a fragment shader to provide per-pixel lighting (called
"glossy lighting" in Chimera). This gives shinier smoother specular
highlights on surfaces. The same fragment shader does
angle-dependent transparency. This means that a transparent surface
at an oblique angle is more opaque than if the surface is face-on.
This darkens parts of the surface which are edge-on giving improved
3-d appearance.
Tom
Dear
Chimera developers,
I try to have a brief overview of molecular programs that can use
programmable capabilities of new graphic hardwares (i.e. use of
shaders): So, I would like to know if Chimera program have
dedicated code that use such shaders to visualize fastly surfaces
or to add particular lighting effects..
Thank you in advance.
Matthieu Chavent.