Another possibility is to use the "turn" command to turn the object around an axis by a number of degrees that you specify, and then determine the correct number of degrees by trial and error. --Eric Eric Pettersen UCSF Computer Graphics Lab http://www.cgl.ucsf.edu On Oct 6, 2008, at 9:34 AM, Elaine Meng wrote:
Hi Jaap, Maybe the "matrixget" command would meet your needs; it writes out a transformation matrix, 3x3 rotation matrix + translation vector, for each model: <http://www.cgl.ucsf.edu/chimera/docs/UsersGuide/midas/matrixset.html>
You can write it to a file or just to the Reply Log. If to a file, you can later apply the transformation(s) by reading the file with the "matrixset" command (same man page as above).
Best, Elaine ----- Elaine C. Meng, Ph.D. meng@cgl.ucsf.edu UCSF Computer Graphics Lab (Chimera team) and Babbitt Lab Department of Pharmaceutical Chemistry University of California, San Francisco http://www.cgl.ucsf.edu/home/meng/index.html
On Oct 6, 2008, at 7:28 AM, Jaap Brink wrote:
Hi,
I’m trying to figure out how I can obtain angles from chimera. I have a 3D object that I have to rotate in order to see certain features. I’d like to know those angles. Is there is a way to get this info?
Thanks in advance,
Jaap Brink
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