
Keep in mind that you can set fonts on a per-character basis, so you could switch to serif just for the check mark if you want the rest of the text to be in sans serif. --Eric On Apr 17, 2012, at 2:05 PM, Greg Couch wrote:
The check mark is not in the default font that the 3D graphics windows uses, you have to switch to the serif font to get it. The reason why it appears in the GUI, is that the GUI software is more sophisticated and it uses additional fonts to display missing more unicode characters.
-- Greg
On 04/17/2012 11:37 AM, Paul Cernek wrote:
Hello,
I'm having trouble inserting a check mark (Unicode page here: http://www.fileformat.info/info/unicode/char/2713/index.htm) into a 2D label, using the Chimera Daily Build from April 10 2012 on Windows Vista.
I know that you can reference a special character via its Unicode escape sequence (in this case \u2713). Indeed, when I specify such text from the command line, or when I copy/paste the check mark into the text box of the 2D Labels window, it displays exactly what I want IN THE 2D LABELS WINDOW. However, in the main Chimera model display window the check mark is NOT properly depicted in the label. Instead, I get that empty square you get whenever a program encounters an unrecognized character.
Other more conventional symbols (such as the Greek letter 'alpha') display normally.
Why would the "2D Labels" window display the check mark properly, while the main display window does not? Any assistance in this matter is very much appreciated.
Thanks,
-Paul
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