
See https://www.khronos.org/webgl/wiki/BlacklistsAndWhitelists to see which graphics drivers are expected to work. I see that for Chrome "WebGL is disabled on the dynamically switching NVIDIA+Intel GPUs", so you would need to turn off the Intel GPU in your BIOS for WebGL to work. HTH, Greg On 10/16/2015 11:45 AM, Albert wrote:
Thanks a lot for such helpful reply.
I found that there is some problem for both Firefox and Chrome under my Linux OS. It claimed that they didn't support webGL.
I am using Dell M3800 laptop which has Nvidia Quadra K1100 M plus Intel 4600. I evoke the browser with command:
optirun /usr/bin/firefox
but the webGL still doesn't work....
Does anybody have any idea?
thx a lot
On 10/16/2015 08:11 PM, Tom Goddard wrote:
One of the limitations that of WebGL export is that it doesn’t appear to display transparency correctly. Also it doesn’t appear to handle lighting of meshes instead the mesh appears uniformly bright. Both of these mess up the mesh in you example images.
Tom
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