Hi Elaine,

Thanks for your response. Yes, I met error when saving the scenes and timeline of animation. The errors have been submitted. I also enclosed the error here in case. 

Again thanks for the great work! 

Best,
Leon

==========================================
Traceback (most recent call last):
File "/opt/UCSF/Chimera64-1.8/share/chimera/triggerSet.py", line 83, in invoke
self._funcData, triggerData)
File "/opt/UCSF/Chimera64-1.8/share/Animate/Session.py", line 188, in sessionSave
scPickle = pickled(scenes)
File "/opt/UCSF/Chimera64-1.8/share/Animate/Session.py", line 173, in pickled
objEncPickle = base64.b64encode(pickle.dumps(obj, protocol=2))
File "/opt/UCSF/Chimera64-1.8/share/Animate/SceneState.py", line 83, in __getstate__
pickleData['state'] = self.stateDump()
File "/opt/UCSF/Chimera64-1.8/share/Animate/SceneState.py", line 1889, in stateDump
modelID = modelsID[model]
KeyError:<Ilabel.IlabelModel object at 0x7f9bab97a5f0>



On Wed, Apr 2, 2014 at 3:22 PM, Elaine Meng <meng@cgl.ucsf.edu> wrote:
Hi Leon,
The scenes and timeline should be saved in the session.
<http://www.rbvi.ucsf.edu/chimera/docs/UsersGuide/sessions.html#whatsaved>
<http://www.rbvi.ucsf.edu/chimera/docs/ContributedSoftware/animation/frameanimation.html>

If you are getting some kind of error message when you try to save a session, please use the button on the error dialog to report the bug (or use the Chimera menu: Help... Report a Bug).  Please attach the session file if one was written, and include a short description of the problem and your email address if you would like to be updated about the bug status.
Thanks,
Elaine
-----
Elaine C. Meng, Ph.D.
UCSF Computer Graphics Lab (Chimera team) and Babbitt Lab
Department of Pharmaceutical Chemistry
University of California, San Francisco

On Apr 2, 2014, at 12:10 PM, Li, Leon wrote:

> Dear all,
> I'm try to save all my editing of animation, it seems that 'save session' can't save 'scenes', 'timelines', etc.  I wonder is there a way to save all the process, so that I can re-open it to edit.
> Thanks,
> Leon