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Or, you can make meshes into "molecules" (i.e. 3D sticks) using the "meshmol" command: <https://www.rbvi.ucsf.edu/chimera/docs/UsersGuide/midas/meshmol.html> Still, I generally recommend direct rendering with Chimera over the povray export approach. Elaine
On Nov 17, 2020, at 11:49 AM, Eric Pettersen <pett@cgl.ucsf.edu> wrote:
Hi Greg, I believe the problem is that the meshes are composed of lines, and the lines don't get lit properly by POVray, basically because they don't have normals. You would probably have better success with semi-transparent solid surfaces than mesh surfaces.
--Eric
Eric Pettersen UCSF Computer Graphics Lab
On Nov 15, 2020, at 10:33 AM, Greg Williams <gregoryw@comcast.net> wrote:
I am rendering a two-submit protein, split, with different colored mesh surfaces on the subunits. If I render to an image with Chimera, the surfaces appear in the colors assigned. If I render with POV-Ray, both mesh surfaces render as black. I assigned the colors using MSMS surface attributes with color sources as "atoms", using the color well in the Component Atom Attributes panel.
Where in the literature should I read to sort this out?
Thanks!
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