We have 64-bit builds on other platforms (e.g., Linux), so we know it's feasible. It's more of a resource issue, i.e., who is going to spend the time to do it, and how are we going to package it? Should we just make the OS X distribution fatter, and if we do, will it still run on 10.3? Does 10.5 let you run the 32-bit version to save memory when bundled with the 64-bit binary? Do we need to make 64-bit PPC version too? - Greg On Tue, 4 Mar 2008, William Jeffrey Triffo wrote:
Tom,
regarding 64-bit builds of various third-party packages, is there a way some of us Leopard users could help test / figure out if successful builds would be feasible? perhaps some of us who are knowledgeable with that kind of scut-work would be willing to help with that tedium (?)
-Jeff (Triffo)
Tom Goddard wrote:
Hi Jeff,
You are right, Leopard (Mac OS 10.5) allows for 64-bit graphical applications. I was not aware of this. We have not made a 64-bit Chimera version for the Mac and it could require significant work because 30 third-party packages Chimera uses will all have to build successfully in 64-bit mode. The Chimera developers have not yet discussed a time-line for achieving this.
Tom
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