
Correction about multiple transparent models. By opening models in a specific order you can control just how wrong the multi-model transparency looks. Chimera does not correctly display multiple transparent models. The ones drawn last appear in front even if they are behind other transparent models. The order of drawing is the order in which the models are opened. Previously I mistakenly said the drawing order was undefined (was looking at x3d scene export code by mistake). A volume solid model is opened when the volume display style is switched to solid and is closed when the volume rendering style is switched to surface or mesh. Tom Tom Goddard wrote:
Hi Jeff,
Chimera does not correctly display transparency when more than one model is shown as transparent. The transparent models (volumes, molecules, surfaces, ...) are rendered in some order and the last one will always appear in front even if it is physically behind the others -- in other words, the last transparent model paints over the previous transparent models. (Volumes in solid mode are transparent.) The trouble is that the order of the models is not predictable. It seems to be the order in which the models are opened (last one on top), but looking at the C++ code I see that a C++ "map" data structure is being used which does not maintain a predictable order. You should get the same order each time you open the same set of models in a given order, but what that order will be depends on some C++ internals. When I have tested with a small number of models it does appear to be the order in which the models were opened.
It would be nice to have a predictable behavior, so I'll see if we can sort them by model id number when rendering.
Tom
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