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7 Feb
2008
7 Feb
'08
5:49 p.m.
Hi Ian, The surface capping option Elaine mentioned is probably what you need. There is "two-sided surface lighting" option in the volume dialog surface and mesh options panel. Turning that off will make the surface interior dark. As Elaine said there is not ability to make the two sides of a surface have a different color. The OpenGL 3d graphics library we use supports that in a rather easy way and the main difficulty for us to add that to Chimera is to make a user interface. I think we should add that and will put it on our requested features list. http://www.cgl.ucsf.edu/chimera/plans.html Tom