On May 8, 2015, at 12:35 PM, Repic Matej <matej.repic@epfl.ch> wrote:

At any rate, the rendering will not be ideal, since for proper (and much
nicer) depth depiction of surfaces one should use ambient occlusion
lightning, which is not available afaik, unless you put a lot of effort
into manually setting up a POV-Ray job for this.

Though Chimera doesn't currently do ambient occlusion, turning on shadows can add a good sense of depth to a surface depiction.  You turn on shadows by bringing up the Side View (Favorites->Side View) and then clicking on its Effects tab.  In that tab there is a check button for turning on shadows.

--Eric

                        Eric Pettersen

                        UCSF Computer Graphics Lab

                        http://www.cgl.ucsf.edu