
Hi Hernando, The short answer is to try it and see what you get. If by morphing you mean atomic structure morphing, yes you can play parts of the morphing trajectory (previously calculated from morphing) within the timeline. When you save the scene it would have to be showing the trajectory frame of interest for that scene. See the mentions of “trajectory” in the Animation documentation for more details on how that works. <http://www.rbvi.ucsf.edu/chimera/docs/ContributedSoftware/animation/frameanimation.html> However, morphing maps is a different matter and I doubt it would work. For including map morphing, or for more elaborate interleaving of events in the movie with the atomic-morph trajectory playback than the simple Animation interface allows, you may need to use a Chimera command script instead. I hope this helps, Elaine —— Elaine C. Meng, Ph.D. UCSF Chimera(X) team Department of Pharmaceutical Chemistry University of California, San Francisco
On Dec 8, 2017, at 10:51 AM, Hernando J Sosa <hernando.sosa@einstein.yu.edu> wrote:
Dear Chimera, Is it possible to mix scenes and morphs in the animation timeline? Thanks H.