
Hi Nils, Perhaps I am misunderstanding your question, but the movement commands such as move, turn, roll, ... move all the models together. Normally all models are movable ("activated for motion") but the activation status of each can be toggled using select/~select commands, or the Model Panel "Active" checkboxes, or the checkboxes under the Command Line. http://www.cgl.ucsf.edu/chimera/docs/UsersGuide/ movies.html#moviecommands http://www.cgl.ucsf.edu/chimera/docs/UsersGuide/mouse.html#activedef You can combine various motion commands with the select command to sequentially manipulate different subsets of the models. Here is a tiny example (commands): open 1zik open 1gcn open 6bna preset apply int 1 roll y 2 45 move x -1 25 move x 10; move y -10 ~select 0,1 move x 2 10 turn z 45 select 0,1 move y 1 25 Semicolon (;) is for stringing commands together when you don't want to see intermediate states. I hope this helps, Elaine ----- Elaine C. Meng, Ph.D. meng@cgl.ucsf.edu UCSF Computer Graphics Lab and Babbitt Lab Department of Pharmaceutical Chemistry University of California, San Francisco http://www.cgl.ucsf.edu/home/meng/index.html On Jun 10, 2008, at 10:32 AM, Nils Becker wrote:
Hi list, I have a question about rotating and translating a bunch of models together while preserving their spatial relations. In particular, I would like to apply a matrix almost as in the matrixset command. THe difference is that I do not want to apply it individually to each model, but to one chosen models, while having the rest move together with the chosen model. Is that feasible in chimera? cheers, Nils