
Hi Tanja, If you want to show motions other than the morph itself you do have to abandon the MD Movie interface and write a command script. Also, you have to use a daily build since the 1.3 release doesn't include the command needed to play through the morph trajectory ("coordset"). There is a summary of Chimera's movie-making features here: http://www.cgl.ucsf.edu/chimera/docs/UsersGuide/movies.html and a movie-making tutorial from a class we recently gave here: http://www.cgl.ucsf.edu/chimera/tutorials/movies09/moviemaking.html Reading through those will give you a firm footing for creating your own movie. Nonetheless, just to give you some idea what your script might look like, here's an example (which assumes you've already created the morph as model 0): # setup the scene ~disp solvent # hide waters rib # show ribbons ribrepr smooth # nice ribbons, that is :-) # record the movie movie record supersample 3 # start recording frames rock y 2 68; wait # rock about the y axis for 68 frames (approximately one full cycle); wait for the rock to finish coordset #0 1, # play through morph movie stop # stop recording frames movie encode output ~/morph.mov bitrate 10000 # encode the movie as Quicktime with high quality, less compression --Eric Eric Pettersen UCSF Computer Graphics Lab http://www.cgl.ucsf.edu On Jun 2, 2009, at 11:56 PM, Schulz-Gasch, Tanja wrote:
Hi there, I used Chimera so far only for making pictures. Now I am doing the first movie steps. I want to combine features like hide, show, rock,... with the MD Movie module to show a morph between different protein conformations. How can this be done? The movie should start with the display part (using hide, show, rock,...) followed by the morphing. However, when using the MD movie module the morph starts at frame 1.
Thanks, Tanja
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Dr. Tanja Schulz-Gasch