Hi Elaine,


Ok thank you. DAE do indeed seem to render the colours properly as I can see them in Mac Preview, though seemingly not in other tools as you say.


I don't suppose there is any way for chimera to write the colours out as an MTL file since this seems to be the approach other tools take.


I'm not very familiar with these file formats, but it seems to have something to do with colours being applied on vertices but not faces.


Any more info you have would be appreciated.


Thanks, 


Joe


Joe Healey

                                       
M.Sc. B.Sc. (Hons) MRSB
PhD Student
MOAC CDT, Senate House
University of Warwick
Coventry
CV47AL
Mob: +44 (0) 7536 042620  |  
Email: J.R.J.Healey@warwick.ac.uk

Jointly working in:
Waterfield Lab (WMS Microbiology and Infection Unit)
and the Gibson Lab (Warwick Chemistry)

Twitter: @JRJHealey  |  Website: MOAC Page | ORCID: orcid.org/0000-0002-9569-6738

From: Elaine Meng <meng@cgl.ucsf.edu>
Sent: 23 June 2018 15:46:57
To: Healey, Joe
Cc: chimera-users@cgl.ucsf.edu
Subject: Re: [Chimera-users] Exporting STL/COLLADA/OBJ with textures
 
Hi Joe,
As per the “export” docs...
<http://www.rbvi.ucsf.edu/chimera/docs/UsersGuide/export.html>

COLLADA export includes colors but many readers do not interpret them correctly.
OBJ export is only single color per surface piece.
STL export does not include colors.
X3D, WebGL, ... are more complete and may include what you want.

I hope this helps,
Elaine
-----
Elaine C. Meng, Ph.D.                      
UCSF Chimera(X) team
Department of Pharmaceutical Chemistry
University of California, San Francisco

> On Jun 23, 2018, at 6:34 AM, Healey, Joe <J.R.J.Healey@warwick.ac.uk> wrote:
>
> Hi,
> Is it possible for Chimera to somehow export the textures/colour mappings of the models when saving the scene as a .dea/.obj/.stl?
> At the moment I can export the models, including surfaces (with correct transparency) but I haven't found an option for texturing/colouring?
> Cheers
> Joe