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In older versions of Chimera, it was possible to change the handedness of a map with a minus sign for the pixel size of the axis. How do you do that in the newer version ? Jean-Fran�ois M�n�tret, PhD Boston University School of Medicine Physiology and Biophysics Department 700 Albany Street W315 Boston, MA 02118 Email: menetret@bu.edu Mailing address: 715 Albany Street
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Hi Jean-Francois, You can still enter a negative voxel size along one axis in the volume dialog Coordinates panel. Although the voxel size field will show just one number if all 3 axes have the same voxel size, you can enter 3 numbers separated by spaces, for example, 2.52 2.52 -2.52. I noticed that surfaces are dark if you do this. If you turn off the "two-sided lighting" option in the volume dialog under surface and mesh options the lighting will be bright again. I believe this undesirable effect is caused by the traversal of the 3 vertices of a surface triangle switching from counterclockwise to clockwise relative to the surface normal. Thanks for pointing out this trick for flipping map handedness. I wanted to do this a few days ago and didn't know how, even though I wrote the code. Tom
participants (2)
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jean-francois menetret
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Tom Goddard