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1) ability to create folders in the model panel so models can be grouped 2) ability to have a model in multiple folders 3) ability to show/hide in a folder by a a single checkbox 4) ability to name the folder
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On Jan 21, 2009, at 5:05 PM, Matthew Dougherty wrote:
1) ability to create folders in the model panel so models can be grouped 2) ability to have a model in multiple folders 3) ability to show/hide in a folder by a a single checkbox 4) ability to name the folder
These are good suggestions, and we have discussed adding some kind of grouping mechanism in Chimera given that there are a lot of situations where you want to treat a set of models as a single entity (e.g. multiple structures fit into a EM map). I think #2 and #3 are in conflict though. Really, I don't think you want #2 -- it's too confusing. Say a model is in two groups: you close one group -- what happens? You hide one group -- what happens? You deactivate one group and move the other -- what happens? Perhaps if you elaborated on the motivation for putting a model in multiple groups then some other alternative could be devised that provides what you need. I'll open a change-request in our Trac database for "grouping mechanism" and include the above. I don't really want to promise a timeline, but the issue is a concern of ours. --Eric Eric Pettersen UCSF Computer Graphics Lab http://www.cgl.ucsf.edu
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Hi Eric, You are correct about #2 & #3, there would be an ambiguity in the design & coding. what I would propose: If a folder shuts off (hide), all multiple instantiations would be turned off. If a folder turns on (show), it only turns the model on in that folder. If a protein were in to two folders, it would require a third checkbox option of mixed, along with show & hide states. definitely needs more analysis. Initially I would prefer #2 over #3 as for the motivation: each folder would represent a scenario, easy switching between scenes, improved convenience in working with dozens or hundreds of models.
1) ability to create folders in the model panel so models can be grouped 2) ability to have a model in multiple folders 3) ability to show/hide in a folder by a a single checkbox 4) ability to name the folder
I think #2 and #3 are in conflict though. Really, I don't think you want #2 -- it's too confusing. Say a model is in two groups: you close one group -- what happens? You hide one group -- what happens? You deactivate one group and move the other -- what happens? Perhaps if you elaborated on the motivation for putting a model in multiple groups then some other alternative could be devised that provides what you need.
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another suggestion would be to put open and export buttons on the model panel. Makes it easier than going up to menu pull down.
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On Jan 24, 2009, at 7:49 PM, Matthew Dougherty wrote:
another suggestion would be to put open and export buttons on the model panel. Makes it easier than going up to menu pull down.
I'm hesitant to add buttons to the model panel since the button list is already kind of long, particularly for functions that aren't all that hard to access. As a power user, you might want to consider using keyboard shortcuts, as documented here: Chimera Keyboard Shortcuts (Accelerators) In particular, 'op' will bring up the open-file dialog, and 'ov' the open-volume dialog. There are shortcuts for opening the last file you opened, the second-to-last, the last two, etc. which is convenient for quickly opening the same file(s) you were working on in a previous session when you start a new session. Also, 'xs' will export a scene. --Eric Eric Pettersen UCSF Computer Graphics Lab http://www.cgl.ucsf.edu
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Hi Matt, If you prefer commands to shortcuts, simply entering "open" without arguments will bring up a file browser. There is also an "export" command, and if you omit the output filename argument, it will bring up the file browser for specifying output name and location. <http://www.cgl.ucsf.edu/chimera/docs/UsersGuide/midas/export.html> Neither of these is an operation on specific models ("export" gets the whole scene). Best, Elaine ----- Elaine C. Meng, Ph.D. meng@cgl.ucsf.edu UCSF Computer Graphics Lab (Chimera team) and Babbitt Lab Department of Pharmaceutical Chemistry University of California, San Francisco http://www.cgl.ucsf.edu/home/meng/index.html On Jan 26, 2009, at 11:40 AM, Eric Pettersen wrote:
On Jan 24, 2009, at 7:49 PM, Matthew Dougherty wrote:
another suggestion would be to put open and export buttons on the model panel. Makes it easier than going up to menu pull down.
I'm hesitant to add buttons to the model panel since the button list is already kind of long, particularly for functions that aren't all that hard to access. As a power user, you might want to consider using keyboard shortcuts, as documented here:
Chimera Keyboard Shortcuts (Accelerators)
In particular, 'op' will bring up the open-file dialog, and 'ov' the open-volume dialog. There are shortcuts for opening the last file you opened, the second-to-last, the last two, etc. which is convenient for quickly opening the same file(s) you were working on in a previous session when you start a new session. Also, 'xs' will export a scene.
--Eric
participants (4)
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Dougherty, Matthew T.
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Elaine Meng
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Eric Pettersen
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Matthew Dougherty