Chimera export morph animation to 3D software
Hi, I was wondering if it's possible to export a morph animation to a 3D software like C4D, Maya, or Blender? I don't wish to render a "movie" in Chimera, as I would like to add the protein morph to a 3D scene in C4D with other animated objects and render it using Redshift. Is this possible? I've tried exporting in vrml xmd and glb formats, which in theory can have animation data, but when I import the files into C4D or Blender the protein has no keyframes and is static. Thanks for your help! Best, Rebekah
Hi Rebekah, As far as I know there is no way to export the trajectory as an animation directly. You could save the trajectory as a multi-model PDB file by using menu: File... Save PDB, choosing the morph model, and specifying "Save: all frames" of the trajectory (you may need to view the whole trajectory in MD Movie first to make sure it's all loaded). See <https://www.rbvi.ucsf.edu/chimera/docs/UsersGuide/savemodel.html#pdb> If you then close everything in Chimera and open the multi-model PDB file that you just saved, it will show all of the intermediate structures as separate models #0.1, #0.2, etc. that could then be exported either individually or en masse. However, I am not familiar with how you would make all these separate models into an animation in those other software packages. I hope this helps, Elaine ----- Elaine C. Meng, Ph.D. UCSF Chimera(X) team Resource for Biocomputing, Visualization, and Informatics Department of Pharmaceutical Chemistry University of California, San Francisco
On Jan 9, 2024, at 12:57 PM, Rebekah Moore via Chimera-users <chimera-users@cgl.ucsf.edu> wrote:
Hi,
I was wondering if it's possible to export a morph animation to a 3D software like C4D, Maya, or Blender? I don't wish to render a "movie" in Chimera, as I would like to add the protein morph to a 3D scene in C4D with other animated objects and render it using Redshift. Is this possible? I've tried exporting in vrml xmd and glb formats, which in theory can have animation data, but when I import the files into C4D or Blender the protein has no keyframes and is static.
Thanks for your help!
Best,
Rebekah
participants (2)
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Elaine Meng
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Rebekah Moore