
Hi all, I was wondering if anyone could help me create an accurate contour map based on surface charge. I've tried rendering my molecule by charge, then using the surface clipping, capping, and the color zone tools. However, the coloring varies based on how I orient the plane. Does anyone know a better and more accurate way to creating a contour map? Nikolay Rodionov

Hi Nikolay, It might make more sense to color by electrostatic potential (ESP) than by partial charges. You could either use Chimera's "Coulombic Surface Coloring" to calculate Coulombic ESP, or use a separate continuum electrostatics program such as APBS or DelPhi to calculate an ESP map (values on a grid). In Chimera, molecular surfaces can be color-coded by the ESP map values, or the ESP can instead be shown as isopotential contour surfaces. My thinking is that the ESP is less noisy (smoother spatially) and better represents the electrostatic environment than all the atomic partial charges, and using consistent color-coding, or consistent isopotential values in the case of contour surfaces, allows comparison among different structures. Relevant tools are Coulombic Surface Coloring (command "coulombic") and Electrostatic Surface Coloring (command "scolor").<http://www.cgl.ucsf.edu/chimera/docs/ContributedSoftware/coulombic/coulombic.html> <http://www.cgl.ucsf.edu/chimera/docs/ContributedSoftware/surfcolor/surfcolor.html> This tutorial includes coloring the molecular surface by Coulombic ESP: <http://www.cgl.ucsf.edu/chimera/docs/UsersGuide/tutorials/surfprop.html> I hope this helps, Elaine ----- Elaine C. Meng, Ph.D. UCSF Computer Graphics Lab (Chimera team) and Babbitt Lab Department of Pharmaceutical Chemistry University of California, San Francisco On Apr 29, 2012, at 7:49 AM, Nikolay Igorovich Rodionov wrote:
Hi all,
I was wondering if anyone could help me create an accurate contour map based on surface charge. I’ve tried rendering my molecule by charge, then using the surface clipping, capping, and the color zone tools. However, the coloring varies based on how I orient the plane. Does anyone know a better and more accurate way to creating a contour map?
Nikolay Rodionov

Hi Nikolay, I guess you mean that the viewing angle of the clip plane surface effects the colors on that surface. That happens because light reflections are used to improve the 3-dimensional appearance -- the sense of depth. You can get rid of those light reflections using menu Tools / Lighting and switching the lighting mode from the default two-point lights to "ambient". Another way to do this is with the Chimera command lighting mode ambient Another problem you will notice is that the coloring on the clip surface may have jagged boundaries. To improve this use menu Tools / Depiction / Surface Capping and increase the cap "mesh subdivision factor" from 1 to 10. The coloring is only applied to the vertices of the mesh that defines the "cap" (ie flat surface) that covers the hole made by clipping. This step makes a much denser array of vertices and less jagged coloring. Tom
Hi all,
I was wondering if anyone could help me create an accurate contour map based on surface charge. I've tried rendering my molecule by charge, then using the surface clipping, capping, and the color zone tools. However, the coloring varies based on how I orient the plane. Does anyone know a better and more accurate way to creating a contour map?
Nikolay Rodionov
participants (3)
-
Elaine Meng
-
Nikolay Igorovich Rodionov
-
Tom Goddard