Kenneth A. Satyshur, M.S., Ph.D.
Senior Scientist,
College of Ag and Life Sciences: Department of Bacteriology;
School of Medicine and Public Health:
Departments of Biomolecular Chemistry,
Neuroscience, Oncology, and Carbone Cancer Center
(Small Molecule Screening Facility)
University of Wisconsin-Madison
Madison, Wisconsin, 53706
608-215-5207
On Jan 7, 2021, at 5:53 AM, Jean-Christophe HAESSIG <haessigj@igbmc.fr> wrote:
Le mardi 05 janvier 2021 à 10:31 -0800, Tom Goddard a écrit :
Hi Jean-Christophe,Hi,
That was a *very* insightful answer, thank you vey much. But at the
same time it's a bit saddening because it sounds like there will be no
way to use ChimeraX fully on this setup.
My tests indicate that for the time being, 3D Vision still works with
the latest Nvidia driver on Linux. Despite nvidias decision to retire
3D Vision, it only means they will stop producing shutter glasses. The
following FAQ entry makes that a little clearer :
https://nvidia.custhelp.com/app/answers/detail/a_id/4845
Still, that doesn't explain how standard OpenGL calls would not be
supported on a recent driver. Maybe using 'Option "Stereo" "10"' in X
selects an alternate code path where only legacy contexts are
available. On the other hand, it seems this is the only way to get the
glasses to work. In fact, I tried every single stereo mode of the
nvidia driver, and all of them except one gave the same results : the
programs using the legacy contexts worked and ChimeraX crashed.
I also tried Chimera and indeed, it works as you suggested.
In mode 14 (dubbed "Generic Stereo for DP") however, I couldn't get any
of the programs to work. Stereo is reported as disabled in nvidia-
settings but that could simply be beacuse there is no DP screen
attached. Anyway, it sounds more like this mode could support one of
the more recent GL calls.
I guess I will keep the older 3D vision sets to run coot and chimera,
and seek more recent hardware for chimeraX.
J.C. Haessig -- systems administrator, IGBMC