
Hi Tibor, As you have seen, ChimeraX does not have a dome camera mode as one of the choices of the “camera” command. <http://rbvi.ucsf.edu/chimerax/docs/user/commands/camera.html> Unfortunately I do not know if it is possible to simulate it with available parameters, or how likely it is to be implemented — our “expert” in this area is away until mid-April. Just thought I should let you know it may be a while before you get a more definitive response. Just from reading the description of the dome camera mode in Chimera: "dome - angular fisheye of the hemisphere in front of the camera, with horizontal field of view locked to 90°” …one low-conviction guess is that you could try setting the ChimeraX “fieldofView” parameter to 90 degrees (this is also an option of the “camera” command). However, it’s likely there are other details of the dome camera mode in Chimera that this would not adequately represent. Best, Elaine ----- Elaine C. Meng, Ph.D. UCSF Chimera(X) team Department of Pharmaceutical Chemistry University of California, San Francisco
On Mar 26, 2019, at 10:27 AM, Tibor Füzik <tibor.fuzik@ceitec.muni.cz> wrote:
Dear ChimeraX developers, I have not found the "dome" projection camera mode in ChimeraX (as it is in Chimera). Is there any equivalent projection (camera mode) or a workaround to get it? Would it be hard to implement it ChimeraX? Thanks. All the best,
Tibor