ValueError: error processing: 'attribute registration' -> : No bundle information for typing._GenericAlias
File "C:\Program Files\ChimeraX 1.2.5\bin\lib\site-packages\chimerax\core\session.py", line 262, in discovery
raise ValueError("error processing: %s: %s" % (_obj_stack(parents, obj), e))
Is it only possible to save more primitive types or can I fix this somehow?
In my project the cmm files contain extra attributes that my plugin makes use of. These are the attributes that I would like to save in sessions.
I would like this save enabling function to be called automatically when a cmm file is opened so that I can enable saving of these attributes on file open.
Is there perhaps some onFileOpened that I could subscribe to, or is there another way that could allow me to achieve this?
-William
Hi William,To add a marker to an open marker set:from chimerax.markers import MarkerSetmarker_sets = session.models.list(type = MarkerSet)m = marker_sets[0]xyz = (15.3, -34, 8.8)color = (255,0,0,255) # RGBA 0-255 range.radius = 2.5m.create_marker(xyz, color, radius)I see MarkerSet is not in our online programming documentation yet. The source code is in your ChimeraX distribution underchimerax/lib/python3.9/site-packages/chimerax/markers/markers.pyor on GitHubThe marker_extra_attributes is saved and restored in cmm files. For ChimeraX session files you can get extra attributes to save by saying what attributes you want savedmarker_set.save_marker_attribute_in_sessions('myattribute', float)For placing geometric surfaces in the scene look at the shape commandSurprised there is no cube shape, but maybe rectangle with the slab option can make a cube. Python code is herefor examplefrom chimerax.shape.shape import shape_rectanglemodel = shape_rectangle(session, width = 10, height = 10, slab = (-5,5), mesh = True)TomOn Aug 27, 2021, at 8:21 AM, William Hofsøy via ChimeraX-users <chimerax-users@cgl.ucsf.edu> wrote:_______________________________________________Hi, I'm currently working on a plugin that deals with a cmm-file model and have a few questions about how to do certain things. Mainly I would like to be able to modify the model by adding new markers and links to the model. I have managed to figure out how to make new markersets and add them to the session but not how to alter existing ones aka the model that I load from the cmm file.Additionally I am making use of the marker_extra_attributes info since the cmm file im reading has attributes there that I need, but as I read in the documentation these aren't saved in sessions and I wondered if there is a way to do just that.Lastly, I was wondering if it is possible to place any mesh in the scene, for instance a cube.-William
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