Tom, thanks for your answer, I finally was able to use ChimeraX with Oculus Rift and it's absolutely amazing!. (I may have issues with some USB contacts in my notebook, don't know really).
My first concern is about DICOM images, as we produce Biomodels (VR, AR and 3D printed). I've been playing with ChimeraX Volume Viewer and Oculus. I found a lot of advantages to accelerate and improve our workflow for VR Biomodels and online demonstrations, I'd like to share:
-We can enter a VR environment immediately, no need of complex segmentation and post processing. This is really fast! and allows us to face emergency cases (usually our job can't face emergencies).
-We can directly measure in 3D and see those measures in real time.
-Doctors can have a much more realistic sense of the problem, in a much faster way, and relate it to different tissue densities.
-Working in VR over original dicom images, many dimensional errors are avoided (any segmentation process implies dimensional errors).
-Also, interpretation errors (biomodelist's most important problems) are avoided, as doctors can see the study in VR by themselves, over an unaltered set of dicom images.
So I think ChimeraX VR capabilities are a complete game changer for doctors and surgeons.
Beside, I have some questions:
I created a .txt to load a buttonpanel having Volume Appearances Presets (file attached). It works really fine, but I noticed some issues:
Black & White does not work
Glossy II and Glossy have all points over an horizontal line
High Contrast and Low Contrast have no difference (and have all points over an horizontal line)
Pencil does not work
Soft Skin II and Soft Skin III are the same
Soft on Blue and Soft on White have no difference (and all points over an horizontal line)Appearances Presets look pretty different in ChimeraX compared to other Dicom Viewer software, can it be improved?
We use Invesalius, an open source brazilian software, as our mainstream workflow to produce volumetric renderings and .stl or .obj surfaces from dicom images. Unfortunately, it has no real time VR or AR tools. But is really good in Volumetric Rendering and segmentation of surfaces based in Hounsfield scale thresholds. So I wonder if some kind of knowledge-interchange may be useful for both developments? Please let me know if you think so.
Thanks again!
Gabriel Massano
Biomodelos 3D, Hospital de Ninos, Córdoba, Argentina
<ChimeraX Volume_Presets.txt>