
(1) in your script, you would have to use "perframe" to define a set of commands to run at each frame at the same time the "coordset" coordset is playing the trajectory. The perframe commands would include "close" to close the previous molmap, "molmap" to make a new molmap, and maybe others. See "perframe" help: <https://rbvi.ucsf.edu/chimerax/docs/user/commands/perframe.html> (2) I have no idea what you mean by decrease resolution of balls. You can change their size (e.g. see "size" command) but you can't make them blurry or fuzzy, if that's what you mean. <https://rbvi.ucsf.edu/chimerax/docs/user/commands/size.html> If you need fancy special effects you may need to use some general movie editing software instead of trying to do it all in ChimeraX. I don't do that, so I don't have any specific recommendations. I hope this helps, Elaine ----- Elaine C. Meng, Ph.D. UCSF Chimera(X) team Resource for Biocomputing, Visualization, and Informatics Department of Pharmaceutical Chemistry University of California, San Francisco
On Feb 9, 2024, at 10:39 AM, Enrico Martinez via ChimeraX-users <chimerax-users@cgl.ucsf.edu> wrote:
Okay thank you very much Elaine !
So I have 2 questions:
1) about mol map: As I mentioned this always displays a "frozen" map selected for a particular frame in the case of multi-frame pdb (loaded trajectory) Would it be possible to update the generated map for each frame ?
2) about ball and stick representing : is it possible to reduce the resolution of the balls for a small compound selection in order that itโs 3D structure appears to be like a mystery? ๐
Thanks in advance!