Hi All,
I have been recently trying to color a volume by a map value...
So far it worked really well using the color command....
color sample #1 map #2 offset 0.1 palette " values"
But my problem is the following: when I clip the volume the surface cap is now transparent... is there a way to have the surface cap not transparent but instead colored according to the map value like it is in Chimera?
Also another thing, I usually do is the following:
open volume1.mrc
volume surfaceSmoothing true
surface dust #1
lighting soft
Then, when I clip through the map the surface cap is again transparent unless dust is turn off (suface undust #1)... I also tried surface cap false and then true but nothing changes...
Is there a way around it? or does the surface dust function is somehow turn the surface cap always transparent?
Thanks for the hard work and the nice software!
Best
Bertrand