This appears to be in response to a question that was posted over 4 years ago! <https://mail.cgl.ucsf.edu/mailman/archives/list/chimerax-users@cgl.ucsf.edu/thread/MKRVS7Z4MR3MKJDBQ6237XXD7HQDDDPV/> Since then, we have added a ChimeraX tool, "Send to Quest," documented here: <https://rbvi.ucsf.edu/chimerax/docs/user/tools/sendtoquest.html> Unfortunately I don't have the address of Blaine (who asked this question in the first place), so I can't include him on this message. Regards, Elaine ----- Elaine C. Meng, Ph.D. UCSF Chimera(X) team Resource for Biocomputing, Visualization, and Informatics Department of Pharmaceutical Chemistry University of California, San Francisco
On Dec 27, 2024, at 12:13 PM, danlockauthor--- via ChimeraX-users <chimerax-users@cgl.ucsf.edu> wrote:
Hello Blaine,
Thank you for sharing your thoughts! It's great to hear about your interest in using VR for educational purposes, especially with the upcoming Oculus Quest 2 and its enhanced capabilities. I completely understand your perspective on the challenges of developing for a new platform, but the potential for improved learning experiences is definitely exciting.
I appreciate your suggestion about making a GitHub branch available to the public. Collaboration can lead to innovative solutions, and having a user-friendly experience is crucial, especially in educational settings.
By the way, if you're exploring VR applications, I recommend checking out VRider at https://vridergame.com/. It's a fantastic platform that offers engaging VR experiences, which could be beneficial for your research on how VR impacts learning and retention.
Best of luck with your project! If you have any more questions or ideas, feel free to share.
Take care!