Thanks for the reply, I was able to figure out the turning, but when I am using it in a perframe command, the views are ignorned.

The result that I am after is the following: At each timpoint in a vseries, step through 4 views, and move on to the next frame.

I used the following alias for the smooth turns around in a circle with named views.
alias tableTop  view West 8; wait 8; view South 8; wait 8; view East 8; wait 8; view North 8; wait 8;

I tried the following and each had odd behaviors:

perframe "vseries play #1 jumpTo $1 cacheFrames 300; wait 1; tableTop;" range 0,9
This resulted in no view changes at all, just played through the timeseries.

perframe "tableTop; vseries play #1 jumpTo $1 cacheFrames 300;" range 0,9
This resulted in a view change after the last frame of the vseries only.

If I call the tableTop alias in the command line it works as expected.

I also tried with showing and hiding the models but with no better results.

Thanks for the help,
-Brandon

____________________

Brandon Scott, PhD

CZI Imaging Scientist, Research Assistant Professor

SDSMT, Nanoscience and Nanoengineering


From: Elaine Meng <meng@cgl.ucsf.edu>
Sent: Friday, May 15, 2020 1:40 PM
To: Scott, Brandon L. <Brandon.Scott@sdsmt.edu>
Cc: chimerax-users@cgl.ucsf.edu <chimerax-users@cgl.ucsf.edu>
Subject: [EXT] Re: [chimerax-users] Turntable rotation
 
    *** This email is from an EXTERNAL sender. Use CAUTION before opening attachments or clicking links.***

Hi Brandon,
I'm not sure what you gave as the axis of rotation in the "roll" (or "turn") command, but it can be any vector, specified in either the "laboratory" coordinate system or that of the model.

<http://rbvi.ucsf.edu/chimerax/docs/user/commands/roll.html>
<http://rbvi.ucsf.edu/chimerax/docs/user/commands/pointspec.html#vector>

I hope this helps,
Elaine
-----
Elaine C. Meng, Ph.D.
UCSF Chimera(X) team
Department of Pharmaceutical Chemistry
University of California, San Francisco

> On May 15, 2020, at 10:37 AM, Scott, Brandon L. <Brandon.Scott@sdsmt.edu> wrote:
>
> I would like to create an animation where the camera is spun around at a constant azimuthal angle so the object appears to spin on a tabletop. Currently, when I use roll, when it spins to the backside I see underneath the model rather than remaining on top.
>
> Any help is greatly appreciated.
> -Brandon
>