Thanks for the info and sorry for my late reply. I generally export using x3d what I was thinking about is, how can someone export the single model for an animation ? As an example if I make wiggle a molecule play (wiggle #0 24-67,68-119,123-244,267-286,290-355,356-387 200 ) may I export in batch the molecules for the single frame ?
Any help will be greatly appreciated :)

Il giorno lun 6 mar 2017 alle ore 18:57 Elaine Meng <meng@cgl.ucsf.edu> ha scritto:

> On Mar 6, 2017, at 6:21 AM, Giorgio Luciano <giorgio.luciano@gmail.com> wrote:
>
> Hello ! In the effort to create a more integrated pipeline with vastly used 3d software (I use mainly C4D and modo) is there a way to export animation from chimera in a format that other software can interpret. To make an example. If I wiggle a molecule in chimera, can I export the animation in a format that does not lot this info ? And eventually are there plan to create this feature in chimeraX ?
> Giorgio

Hi Giorgio,
Chimera supports several export formats, see “File… Export Scene” in the menu or the “export” command.

<http://www.rbvi.ucsf.edu/chimera/docs/UsersGuide/export.html>
<http://www.rbvi.ucsf.edu/chimera/docs/UsersGuide/midas/export.html>

However, these are for individual conformations, not for a whole animation, so you’d have to export at each step.

Although ChimeraX is in early development, currently the “save” command formats include STL and X3D.  The command “save formats” lists all the formats that can be saved.

<http://rbvi.ucsf.edu/chimerax/docs/user/commands/save.html>

These may be subject to the same limitations mentioned in the Chimera manual links above.

I hope this helps,
Elaine
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Elaine C. Meng, Ph.D.
UCSF Computer Graphics Lab (Chimera team) and Babbitt Lab
Department of Pharmaceutical Chemistry
University of California, San Francisco