Hi Tom,
I tried to reproduce almost exactly the same scene in IMOD and in ChimeraX. I made screenshots so you can see exactly what I see on my screen, but since we run everything through a VNC session on the cluster with OpenGL rendering through VirtualGL, which I know is not officially supported by either program, I also exported PNGs from both.
For IMOD, I used the default Auto-contrast at the slice I wanted to show, and exported the PNG using its snapshot key binding. For ChimeraX, I tried to pan the view to approximately the same position, enforced the same zoom level, and tried to match the contrast as best as possible (somehow, applying the same levels that the 3dmod main window showed me didn't yield the same results in ChimeraX -- but that's probably my misunderstanding of how levels are set in 3dmod). I then exported the scene with the command
save ~/Pictures/save_chimerax.png width 1563 height 1114 supersample 4
(these dimensions were meant to match the IMOD-exported PNG)
I hope you can appreciate how in IMOD the inner details of the contractile injection system, the ribosomes, the membrane leaflets and even from within the lipid droplets appear much "sharper".
Furthermore, it concerns me that in ChimeraX there is some sort of directional aliasing artifacts inside the membrane double leaflets (roughly horizontal, top ~left, and roughly vertical, center ~right). I don't know if that's a direct consequence of the trilinear interpolation, or some other issue.
I could not see any difference by setting 'volume #1 colormapOnGpu true', but it might be due to our "unusual" remote display setup, not sure.
Please find the files for download here:
Thank you so much for looking into this!
Best wishes,
--
Ricardo Diogo Righetto