When I color models using hex codes of colors I would like, they are noticeably brighter than the colors I am trying to specify with RGB hex codes. I am selecting colors based on the rest of my figure (which is being built in the sRGB colorspace/color gamut in Adobe Illustrator). I realize that the lighting settings in ChimeraX can change apparent colors, so I am using the "Flat" rendering mode to hopefully minimize that effect. But when I take a hex code I have selected in Illustrator and try to color the model with that hex code, the result is generally brighter than the color I specified. I suspect this is a mismatch in color gamut, but maybe it is still due to lighting? Is there a way to modulate the lighting in such a way that I can try to recover the colors I intend? Thanks! Andrew