I made a bug report for this

https://www.rbvi.ucsf.edu/trac/ChimeraX/ticket/3315

I am not able to test stereo, don't have a computer that can do it.  For me other two eye modes like VR and SBS (side-by-side) have correct shadows.  The problem may be a graphics driver bug effecting shadow calculation.  Or it might be a bug in ChimeraX in how OpenGL quad-buffering are used.

Tom


On May 23, 2020, at 4:39 PM, Kenneth Satyshur <kenneth.satyshur@wisc.edu> wrote:

I am using version 1.0 in Centos7 with Nvidia 3D glasses and K4000 video card. I do all my work  in 3D stereo. Especially density fitting. I noticed that the lighting is different in mono vs stereo mode. When i go to stereo mode with

camera stereo

the image is in stereo but the "full" lighting is on and the image is very dark with shadows. If I switch to 'simple' it is bright and has weak shadowing. Switching to 'soft' the image is flat black and can only be seen with white background but contains no atoms. I think this is a bug.  
But a Great improvement in rendering of images.
thanks
kas
p.s. old chimera does stereo very well on my system
Linux kenworkathome 3.10.0-1127.el7.x86_64 #1 SMP Tue Mar 31 23:36:51 UTC 2020 x86_64 x86_64 x86_64 GNU/Linux


Kenneth A. Satyshur, M.S., Ph.D.
Senior Scientist,
Department of Bacteriology: College of Ag and Life Sciences; 
Departments of Bio Molecular Chemistry,
Neuroscience, Oncology, and Carbone Cancer Center: 
School of Medicine and Public Health;
and the School of Pharmacy
University of Wisconsin-Madison
Madison, Wisconsin, 53706
608-215-5207
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