Whoops.  I answered for Chimera, not ChimeraX.  In the ChimeraX case, stereo does not work yet, even if your system is configured correctly.  We did have stereo working a long time ago, but there have been tons of changes since then, so will need to investigate what it will take to get it working again.


If you want to test if your system is configured correctly, there is an extremely simple test program at https://www.cgl.ucsf.edu/Overview/stereotest.html.


    -- Greg


On 06/05/2017 04:14 PM, Greg Couch wrote:

You don't say if you are on Windows or Linux nor if you are using NVidia's 3D vision glasses or some other solution.  Mac stereo stopped working in Mac OS X 10.11.  All of those details matter.


For Windows, you to need to enable 3D stereo in the Manage 3D settings panel of the NVIDIA control panel, not the Stereoscopic 3D settings.  Specifically, "Stereo - Enable" should be on and "Stereo - Display mode" should be set correctly for your hardware setup, e.g., "On-board DIN connector (with NIVDIA 3D Vision)".


On Linux, it is more complicated.  Read the NVIDIA driver release notes in /usr/share/doc/nvidia*/html/index.html and edit your X11 server configuration file, /etc/Xorg.conf, appropriately.


    HTH,


    Greg


On 06/05/2017 11:38 AM, Simon Smith wrote:

Hello,


We're trying to get ChimeraX to work with our sequential stereo setup (Quadro 5000, driver 369.26).


Using the 'camera stereo' command always gives the error message 'Do not have stereo OpenGL context', even when using the --stereo command line flag. Setting the right stereo settings in Nvidia Control Panel hasn't made a difference either.


Does anyone have any hints/ideas on how to get this to work?


Thanks,

Simon





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