Hello Elaine, and thanks as always for your reply. I will give it a try tomorrow. I hope I will get a good animation and I will also post the making of. Giorgio

Il giorno gio 9 mar 2017 alle ore 21:53 Elaine Meng <meng@cgl.ucsf.edu> ha scritto:
Hi Giorgio,
You would still have to use the “export” command that exports one file at a time, but it can be run at every frame by combining it with the “perframe” command.

For example, in Chimera the following (should be all one line even though the Mail app may break it up):

perframe "export ~/temp/$1.x3d" zero 2; play wiggle #0 24-67,68-119,123-244,267-286,290-355,356-387 50; wait 50; ~perframe

…where ~/temp is a directory that already exists, will make files 01.x3d …. 50.x3d in that directory.

In ChimeraX, there is a “perframe” command and “save” to export X3D, but no “play wiggle” command.

<http://rbvi.ucsf.edu/chimerax/docs/user/index.html#commands>

I hope this helps,
Elaine
----------
Elaine C. Meng, Ph.D.
UCSF Computer Graphics Lab (Chimera team) and Babbitt Lab
Department of Pharmaceutical Chemistry
University of California, San Francisco


> On Mar 9, 2017, at 11:44 AM, Giorgio Luciano <giorgio.luciano@gmail.com> wrote:
>
> Thanks for the info and sorry for my late reply. I generally export using x3d what I was thinking about is, how can someone export the single model for an animation ? As an example if I make wiggle a molecule play (wiggle #0 24-67,68-119,123-244,267-286,290-355,356-387 200 ) may I export in batch the molecules for the single frame ?
> Any help will be greatly appreciated :)
>