
Hi Elaine, Many thanks! I see now for the first issue. My description "have the zoom independent for each model" might be a bit confusing. Using the rotation as an analogy, after entering `tile` mode, the default rotation is governed by `mousemode left "rotate independent"`--I would like to have a zoom mode like this one; if one changes the rotation by 'mousemode left "rotate"', then the rotation is global--this is the current zoom under the tile mode. In other words, having an independent but synchronized zooming would be great. Knowing the possibilities and potential solutions from a development perspective would be good. I might develop a multiple-viewport feature if some initial guidance can be given. Best, Roden On Sun, Jan 26, 2025 at 11:28 PM Elaine Meng <meng@cgl.ucsf.edu> wrote:
Hi Roden, Somebody else would have to answer the developer part (since I don't program), but I can confirm your first issue:
Sorry no, tile just changes model placement within a single 3D scene. The models can't have different zooms, although you can put some models farther away along Z, which would make them look smaller in perspective.
The side view is kind of like another viewport to the same 3D scene as in the main graphics window, but you don't have control over its orientation. < https://urldefense.com/v3/__https://rbvi.ucsf.edu/chimerax/docs/user/tools/s...
Regards, Elaine ----- Elaine C. Meng, Ph.D. UCSF Chimera(X) team Resource for Biocomputing, Visualization, and Informatics Department of Pharmaceutical Chemistry University of California, San Francisco
On Jan 26, 2025, at 5:52 AM, Roden Deng Luo via ChimeraX-users < chimerax-users@cgl.ucsf.edu> wrote:
Hi,
I find there is a `tile` command. After I enter the tile mode, the zoom is global. I guess `tile` is implemented by transforming the active models in the global scene explicitly. I wonder if there is a way to have the zoom independent for each model, similar to the grid mode in PyMol.
A further question, more from a developer's perspective, is whether having multiple 3D rendering viewports in ChimeraX is possible. I imagine each viewport can have its own active models in the scene and its own camera. Different cameras and other operations might be synced upon users' request. This video ( https://urldefense.com/v3/__https://youtu.be/7KZ1P-nPav8?si=Z1hiBBuRiWop2WFC... ) demos the feature (in an old version of Houdini).
Thanks, Roden
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