With "view" you can save views (positions of everything) with specific names. Then you would save a session to keep them. Later when you restore the session you can use "view" again (or "fly") to transition gradually between those views.
<https://rbvi.ucsf.edu/chimerax/docs/user/commands/view.html>
<https://rbvi.ucsf.edu/chimerax/docs/user/commands/fly.html>
To translate a specific distance you would use "move" but I personally don't think of it as the position of the camera, but instead the positions of the scene or the models in the scene. You could either do the "move" during your animation or you could use it to create your saved views as mentioned above.
<https://rbvi.ucsf.edu/chimerax/docs/user/commands/move.html>
I hope this helps,
Elaine
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Elaine C. Meng, Ph.D.
UCSF Chimera(X) team
Resource for Biocomputing, Visualization, and Informatics
Department of Pharmaceutical Chemistry
University of California, San Francisco
> On May 17, 2024, at 6:53 AM, Enrico Martinez <jmsstarlight@gmail.com> wrote:
>
> I have one more question that could fall in the category of cinematographic effects:
> assuming I operate with a very big structure keeping the camera in the fixed position with a big zoom. Would it be possible to translate the camera from this reference position towards some selected direction at a selected distance ? If so, what command should handle it ?
> Many thanks in advance
> Enrico
>
>