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On May 8, 2015, at 12:35 PM, Repic Matej <matej.repic@epfl.ch> wrote:
At any rate, the rendering will not be ideal, since for proper (and much nicer) depth depiction of surfaces one should use ambient occlusion lightning, which is not available afaik, unless you put a lot of effort into manually setting up a POV-Ray job for this.
Though Chimera doesn't currently do ambient occlusion, turning on shadows can add a good sense of depth to a surface depiction. You turn on shadows by bringing up the Side View (Favorites->Side View) and then clicking on its Effects tab. In that tab there is a check button for turning on shadows. --Eric Eric Pettersen UCSF Computer Graphics Lab http://www.cgl.ucsf.edu