visualization code optimized using GPU shaders ?

Dear Chimera developers, I try to have a brief overview of molecular programs that can use programmable capabilities of new graphic hardwares (i.e. use of shaders): So, I would like to know if Chimera program have dedicated code that use such shaders to visualize fastly surfaces or to add particular lighting effects.. Thank you in advance. Matthieu Chavent.

Chimera uses a fragment shader to provide per-pixel lighting (called "glossy lighting" in Chimera). This gives shinier smoother specular highlights on surfaces. The same fragment shader does angle-dependent transparency. This means that a transparent surface at an oblique angle is more opaque than if the surface is face-on. This darkens parts of the surface which are edge-on giving improved 3-d appearance. Tom
Dear Chimera developers,
I try to have a brief overview of molecular programs that can use programmable capabilities of new graphic hardwares (i.e. use of shaders): So, I would like to know if Chimera program have dedicated code that use such shaders to visualize fastly surfaces or to add particular lighting effects..
Thank you in advance.
Matthieu Chavent.
participants (2)
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Mathieu Chavent
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Tom Goddard