Hi Brandon, I'm not sure what you gave as the axis of rotation in the "roll" (or "turn") command, but it can be any vector, specified in either the "laboratory" coordinate system or that of the model.
http://rbvi.ucsf.edu/chimerax/docs/user/commands/roll.html http://rbvi.ucsf.edu/chimerax/docs/user/commands/pointspec.html#vector
I hope this helps, Elaine ----- Elaine C. Meng, Ph.D. UCSF Chimera(X) team Department of Pharmaceutical Chemistry University of California, San Francisco
On May 15, 2020, at 10:37 AM, Scott, Brandon L. Brandon.Scott@sdsmt.edu wrote:
I would like to create an animation where the camera is spun around at a constant azimuthal angle so the object appears to spin on a tabletop. Currently, when I use roll, when it spins to the backside I see underneath the model rather than remaining on top.
Any help is greatly appreciated. -Brandon